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| | #12 (permalink) | |
| Smile when you call me that! ![]() ![]() Join Date: Apr 2008 Location: Avon, IN
Posts: 505
![]() ![]() ![]() ![]() | well cool I will be using 45 ACP but right now I have a bunch of 230 gr hollow points loaded up I planned on using. Seems like those should work also....I hope. It's at the next pin shoot at MCF&G that I hope to do my first shoot. Quote:
__________________ Life is like riding a bicycle. To keep your balance you must keep moving. | |
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| | #13 (permalink) | |
| Boolit Hoze Join Date: Apr 2008 Location: Indianapolis, IN
Posts: 646
![]() | Quote:
There are two tables about 7-10 yards from the shooters (each shooter has their own table) with 5 pins each them near the front edge of the table. The first to clear the table by shooting all the pins off their table wins. Knocking them over not only doesn't count, but makes it harder to get the pin off the table as you now have a smaller target to aim at. It you are good, it should only take 5 shots. Most of us aren't though so it gets interesting. It is sort of like gun drag racing. It doesn't matter how fast or slow you are (there aren't any timers), as long as you are faster than the guy you are currently up against. | |
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| | #17 (permalink) |
| Single Action Fan NW Indy Join Date: Apr 2008 Location: N.W. Indy
Posts: 128
![]() | I sometimes use a fairly warm load in a .40. 180 gr. Rainier flatpoint over a bunch of Longshot, crono's arount 1200 FPS. Works well on pins. Again, you want a big heavy bullet. .357 Sig is trending to the high velocity/low mass group which don't seem to perform. Thats why 45's, and 44's are popular with 40's right behind. 9mm, 38 spl and such just don't have the momentum. The trick, with any bullet is to hit the vertical centerline in the fat part of the pin. Do that with a proper bullet and the pin will go straight back, off the table. Miss your mark with any gun and it will fall over and spin. This makes your follow up shot harder in that you may have a smaller target and pins on their side went to roll in circles, not straight back. Learn to ignore the other shooter, focus on your sight picture and trigger control. The Range Officer will let you know when it's over. Rushing leads to jerking the trigger. Smooth and accurate will beat fast and jerky every time. Hope to see you at the next MCFG pin shoot, it's really a fun time and you get to use the time waiting for yur turn to talk to others and see their equipment. |
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